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Math resources that tap into your students’ curiosity

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As a teacher, you create a collaborative math community with ¹ú²úÂ鶹¾çat its center.

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Amplify Desmos Math

Complete core program (Grades K–12)

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A new, curiosity-driven K–12 program that builds lifelong math proficiency.

Amplify Desmos Math provides:

  • The ability to transform every classroom into an engaged math community that invites, values, and develops ¹ú²úÂ鶹¾çthinking.
  • Supports and guidance for teachers to systematically build from students’ prior knowledge to grade-level learning.
  • Actionable, asset-based data that informs instruction and personalizes learning, building on what ¹ú²úÂ鶹¾çalready know.

 

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Desmos Classroom

Free teaching and learning platform (Grades K+)

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is an interactive teaching and learning platform with hundreds of free K–12 lessons, virtual manipulatives, and teaching tools. With a free teacher account, you can access:

  • Interactive lessons and activities that ¹ú²úÂ鶹¾çcan use in the classroom.
  • Polypad virtual manipulatives that allow you to model mathematical concepts in a creative way.
  • A Teacher Dashboard with real-time visuals that provide visibility into ¹ú²úÂ鶹¾çthinking.
  • A lesson-building tool where you can customize or create your own lessons.

 

Children sitting at tables in a math classroom, using laptops and wearing headphones. One child in the foreground is focused on their screen, possibly exploring engaging math programs, while others in the background are also immersed in their devices.

mCLASS® Math

Screening and progress monitoring (Grades K–8)

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Expect more from your assessments with mCLASS® Math.

The brand-new benchmarking and progress-monitoring assessment system represents the next generation in math assessment, providing educators not only with reliable measures of ¹ú²úÂ鶹¾çachievement, but also with an asset-based approach that analyzes ¹ú²úÂ鶹¾çresponses to reveal underlying mathematical thinking.

 

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Boost Mathâ„¢

Personalized learning and intervention (Grades K–8)

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Boost Mathâ„¢ is a brand-new, digital-first intervention program. This game-based experience maximizes ¹ú²úÂ鶹¾çpotential by building on students’ existing understanding through targeted instruction, small-group intervention resources, and personalized practice.

 

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